During the Deep Dive panel at BlizzCon 2017, the Heroes of the Storm developers shared some insights into changes coming to the MOBA’s stealth mechanic. There are a few heroes who utilize stealth to creep around the map to ambush unsuspecting enemies, and other heroes who can grant stealth to their friends. Some of the upcoming changes are universal, while others are hero-specific in order to to encourage a particular play style.
First, the universal changes. Currently, it can be difficult to see stealthed players on the battleground. This is troubling because, by and large, they aren’t meant to be totally invisible; additionally, experienced players are more adept at spotting stealthed characters, adding to a potential unwanted disparity between skill levels.
To curtail this, Blizzard is changing the stealth shader to give heroes a slightly different visual, a la Predator. The trade-off is that, when a stealthed hero remains still for at least a short amount of time, they will become truly invisible. In either case, stealthed players will remain invisible on the minimap to the opposing team. These visual changes apply across the board to all stealth and stealth-granting abilities.
There are some heroes whose stealth mechanics were tweaked even further to be more in line with their unique mechanics.
Nova: Ghost play
Valeera: Disable opponents
Samuro: confuse with Mirror Image