Dark Souls III released a few months ago now, but fans are still digging deep into the game’s rich lore and how it ties into the rest of the series. With two new sizable pieces of Dark Souls III DLC coming, one this autumn and another next year, fans are also trying to decipher what From Software has in store. Based on in-game descriptions and unfinished story arcs, here are a few Dark Souls III DLC predictions.
SPOILER ALERT: Major spoilers ahead for all of the Dark Souls games, including Dark Souls III.
Explore the Desert Kingdom of Carthus
In a recent interview with Kotaku, Souls designer Hidetaki Miyazaki hinted at the location of the first Dark Souls III DLC. “Content-wise, it builds off of the previous titles and will be featuring a new area, enemies, gear, and story. The game story revolves around a new location which I believe will offer a different feel from Dark Souls 3.”
The larger Blood-Souls series has ventured into some strange locales. From poisonous swamps to haunted cities. What location hinted at in the Souls lore could possibly provide a distinct feel from anything else we’ve seen in the series? The answer is Carthus of the Sands. Carthus is described as a desert kingdom. We can imagine crumbling ruins amidst shifting dunes and sandstorms, all of which would provide a distinct aesthetic from the rest of the series, but still maintain the feeling of deserted cities steeped in history.
Carthus is also subtly all over Dark Souls III. In fact, while you never visit the region itself, you do visit its catacombs. Here you fight High Lord Wolnir, who once defeated all the kings of Carthus. You also discover the Carthus Pyromancy Tome and some unique Carthus gear, all of which point to warriors and sorcerers who developed their own magics and fighting styles. Below the catacombs, in the Smouldering Lake, you also fight a Dune-inspired Carthus Sand Worm. We’ve been given a taste of Carthus, but From Software can show us so much more if these Dark Souls III DLC predictions are correct.
A Visit to Londor
Like Carthus of the Sands, the realm of Londor is referenced, but never visited. According to the Dead Again miracle, Londor is a “society of undead, comprised of the corpses and shades of those who led unsavory lives.” Rather than the caged and isolated undead we encounter in the rest of the series, it seems Londor is actually a functioning society led by and for the Hollowed Undead. We even meet Yoel and Yuria of Londor who both play a crucial role in one of the game’s four endings. There is a narrative path built into the game to visit Londor in Dark Souls III DLC.
Everything about Londor goes against the normal Dark Souls mythos. The Sable Church of Londor, founded by three sisters, offers salvation to Hollows. Rather than lock them up like beasts, they see Hollows as unique and natural. Yuria describes Hollows as “the most honest expression of men.” The Lord of Hollows ending marks the achievement of the Sable Church’s goals. But what came of Yuria’s sisters? And who really pulls the strings in Londor? If you watch the lengthy lore video above, you’ll hear one theory that connects the Sable Church with Darkstalker Kaathe, a primordial serpent who appears in Dark Souls. In the first game, Kaathe sought to bring about an age of dark. A visit to Londor in the Dark Souls III DLC would wrap up a some of the series’ most interesting stories.
The Age of the Deep Sea
The Souls series has been a little unclear about the connection between the Deep and the Abyss. We visited the Abyss in the first Souls game, and we know Knight Artorias did the same, succumbing to the corrupting dark he found there. Meanwhile, the Deep is referenced all over Dark Souls III as a place full of “many abhorrent things.” The Cathedral of the Deep was created to guard against these creatures, but Aldrich corrupted the Church of the Deep. The Deacons now follow and aid Aldrich, Saint of the Deep.
But what is Aldrich’s goal? It’s not just to eat his fill of gods. The Soul of Aldrich states “When Aldrich ruminated on the fading of the fire, it inspired visions of a coming age of the deep sea.” Aldrich seeks to bring about this age of deep waters. Those faithful to his cause “see beyond fire to the age of deep waters.” There’s a chance that the Deep and the Abyss are the same, but the narrative separation between Londor and the Church of the Deep seems to imply there is a distinction between the two.
We can usher in an age of darkness at the end of Dark Souls III, but is this really the land of horrors we associate with the Deep? Or instead, could the depths we can see below the Cathedral of the Deep be an actual portal to the water-filled abhorrent dark? There is a lingering mystery of the Deep, one that could potentially tie the world of Dark Souls to the world of Bloodborne. If this Dark Souls III DLC prediction is correct, we may soon visit this place of madness and devouring beasts.
What are your Dark Souls III DLC predictions? Let us know @getfandom.